Smarthuiyuan's blog


In includes 3 leading 50 ally guilds and wow classic gold a lot more basically destroy the energy balance further. Then lowercase makes you think, and who come together and invisibly it looks like the guilds are relatively balanced and gang decides to begin pvping again. Then it just mad laggy, queues, bwl wiping and whatnot. But incendius was a gamer dad server at which the horde guilds were so far up their ass that people think the horde. Horde guilds that are top were like their faction tbh.

This is one of the largest misconceptions of Yang Gang imo. The fact is not one of these were prepared to contributing enough, although we attempted to work together with horde guilds to secure world supervisors. We were always the one we were the ones. The truth is that guilds needed while they got the kill which they did work for us to hold the alliance off, so we got frustrated cause we were battling literally the alliance coalition of guilds on the NA servers by ourselves. Presented with a fantastic guild wanting and prepared to coordinate and work with us when who trasnfered over were we, and also the outcomes of that were horde were procuring world boss kills once more.

I don't see where everyone is receiving the label from. Yang gang were the only ones with alts parked in azshara viewing and summoning. They put in the work and people were mad that yang would not share kills although everyone else was showing up late following yang announced every spawn.From an original incendian alliance perspective (and I'm talking before any of the scum transfers) that the greatest irony in the horde guilds tagging Yang Gang poisonous is the fact that Yang Gang announcing the predominate in world discussion (in addition to the geographic vicinity to Orgrimmar) was not the sole reason horde ever obtained an azuregos kill. Kazzak and the fact horde never obtained a kill on everybody in the alliance coalition understood it and him is proof the guilds were simply garbage riding Yang Gangs jacket tails.The problem with WoW threads is that it's hard to maintain an open, unbiased mind. Full disclosure: I am playing with with the WoW, been doing this for years. I don't have any issues with BfA. It is no Legion, but it is not WoD. So essentially, it is a headbutt competition between"Blizzard can do no wrong" and"Blizzard did everything wrong", possibly attracting their own preconceptions. We have an example right here:"Blizzard laid off 800 employees". The article said,"800 employees across several sub-companies within A-B and divisions between those businesses were laid off". Whether this is a"bad" thing depends on how you look at it, even though I doubt "they totally gutted WoW's service team.

If there's one thing the OP and I would agree is that Blizzard is unusually tight-lipped about their company's workings. It works for and against themon one hand, it's easy to say"they wrongfully ban such-and-such", and such accusation have merit; if the ban is warranted, why not tell us why? On the flip side, we have such-and-such term's for it. And buy classic gold wow there are plenty of reasons for disclosing the identity of the offender or not displaying prohibit algorithms; the playerbase is a mob because it's.

Once they gave up on players that were toty. I am just done with the game. I won't spend money on madden because NES. Me not spending cash on madden to Mut 21 coins get annually would save me $60. True. I meant all EA games not just Madden, but I really feel you. 500 dollars each year purchasing packs? Even that being on the end I dont know how ppl justify it next season, to themselves knowing it resets. I supposed on all EA games possibly 4 or 5? Hell I might even add 2k!

Yeah a message is sent by you. I believe that is silly. You can still afford the console, you don't need to boycott a game for that. I agree that the message is small, silly, and insignificant. My point is normally I am not the sort of person to have a stand against a business by not purchasing their games, but in this circumstance it has a double benefit, and so I figured I would try it and finally contribute towards a larger message to EA by the masses. Though I suppose sales will be high as standard and nothing will change.

I need help determining when to Purchase Madden 21

This was my first year of very grinding madden, I purchased the version for 60. But in the close of the year we all wind up a 99 total even if we play the game a lot if we start playing in march, which I did. So I'm wondering if I must pre-order Madden NFL 21, if I will I'm obtaining the 100 dollar version, or wait until it is cheaper during black friday or even christmas because if it's all said and done, in the end of the year everyone is 99 total.

The beginning of the season is the most enjoyable. No response that is incorrect. Beginning of the year is way more fun, although yeah, both will work. You can conquer fresh gamers on christmas, also in the event that you receive it in august. But that's the thing, when I got it all I did was play solos until I had a group to compete then I was alright so I don't know what I'm gonna do yet.

I didn't understand why people hated mode so much

The MyLeague mode in that game is amazing. It is unreal. You can do anything which you could imagine, and there is stuff in there I didn't even know I desired in Madden. Retiring jersey amounts. Custom made expansion teams with custom logos and everything. A mode plays and make alterations. Customizable jerseys - I suggest you can make ANYTHING you can think of. Hell, you can even customize the stadium you play and buy Madden nfl 21 coins what types of noises play from the speakers through events.

I can clarify this. Fundamentally, when you lineup for a battleground, there is a popup at the middle of classic gold wow the display with an"enter battleground" and"depart queue" option. So they're programmed to click the area of the display where the battleground button is the bot technology appears to be simplistic. But inviting a person to a group will provide you the same popup, with"accept" and"decrease". It can not tell the difference. I agree a lot of bots have screwed this manner although it's a security flaw that is massive, so silver lining I suppose?

Perhaps to group up with other bots, or leech off pursuit growth and mob tags from folks who (they assume) don't understand any better? Though, yeah, I am slightly suspicious that it also seemingly auto-accepted the rally (you're supposed to find a confirmation prompt), and somehow the person who had been running the bot also never realized their ranking was getting tanked.

On the one hand, with played Vanilla until it became WOW Classic, I must laugh in the bot scourge. Bots were a scourge back then, too, but my nostalgia demands I assert it was since Blizzard was underfunded, as it'd just been a year or 2 since the launching of WoW and their most profitable years were still ahead of them. I've fond memories of the neighborhood bot threads on pvp servers, where ally and horde goes to report individuals they saw botting so as to put hits on these people the other faction would gleefully take. Really, the very first cross-faction cooperation to ever happen on pvp servers was that the communal effort to fuck over bots. So, really, it is the WOW Classic encounter to need to manage botting.

However, on the other hand, it stinks that they refuse to answer that properly now that they have the resources, experience, and cash to fund the measures to block the bots. Also, with bots having shown they were so profitable on live, it's obvious that botting in WOW Classic would likewise be an issue. So it's disgraceful that they'd even consider letting it get so bad.

Honestly, a part of me always felt, in retrospect, WOW Classic would end up being a clear money grab by a depraved firm with zero maintenance for the customer experience, however I had hope that they would somehow do it correctly. But no, they are doing nothing to buy classic wow gold stop the many different things which are plaguing it. Probably hiding behind the defense of"#no varies" while they do that, too.

I'm BF it freaked atrocious. The game felt centered off microtransactions. Then you get nothing and can spend hundreds in the time. You were getting scraps if you didn't spend a dime. BF was atrocious using the microtransactions, Madden is near on that level. Hell has made mut coins madden 21 to the BF level however. I agree with you but riddle me this; why is it the biggest upgrade I saw in madden multiplayer last season was 3v3 for squads but you can't do 3v3 online franchise? It is clear what their intentions are. They book any innovation for UT associated products although they could do. EA would like us playing UT and they're now using multiplayer capabilities to push that agenda whilst neglecting other modes when they clearly have the abilities.

To be honest and I know there'll be but franchise players are the minority that is most likely. I think a small percentage of buyers are playing with franchise and that I believe the direction EA is going or has went is to appeal to the casual player and the Hardcore MUT players. And the simplest way to do this is with Modes like the 3 on 3 additional modes, superstar mode etc. Think about it, longtime lovers have complained about something yet Madden sells outdoing sometimes and 21 sells. You cater to fresh players to attract casual players that brings interest to the NFL Sport. The NFL big wigs are gont love this notion and push madden to continue to go in this direction and keep exclusivity.

I truly wouldn't be shocked if maddens whole business program is to continuously driving new lovers to the NFL instead of keep long time madden players because let us be fair ( a great deal of long time players are now adults that just play Madden 21 ever so often so we shall most likely buy Madden 21 regardless). Additionally the NFL has already made money off the Longterm madden players throughout the years, we've watched Madden 21s on television to keep the tv earnings up, some have purchased the jerseys etc., so the deal between madden along with the NFL is to have drive new lovers our way and they're doing that now with things like MUT, which is essentially a popularity contest and the celebrity mode (play as DJ Khalid, Yachty, amigos etc you're reaching for those men fans who might not have played madden or even heard of it.

You right guy. I personally like MUT and franchise style. I bitch about UT but I'm also part of the problem in regards to franchise mode dying while UT takes off. My two best friends went hard on squads last season and won several Super Bowls together. In all honesty, it was a ton of fun. I then sit back and understand between us, all grownup IT professionals with no children, we probably spent north of $1,000 collectively to"enhance" our expertise. then I go and try to play a solo adventure in offline franchise like the previous days and see how fucking terrible rather than fun it has become. I guess part of my disdain for UT is it did not need to return to this. I'm unhappy and I feel bad that I helped bring to the demise of the true simulation game that we all grew up enjoying. Honest to god pain within my heart and I regret what I have helped contribute to. EA played us hard. I really don't regret the great times we had but that I believe it ultimately ruined the product.

I ain't mad at ya at all lol. I played MUT for 2 years 17-18 and built a 99 ovr group times without spending and putting a lot of hours into. Now I'm a parent so that time has cut short and when I buy madden it is solely because me and my brothers play with online along with trash talk each other every weekend and frankly that's why I buy it every year as it keeps us in communicating with each other since we are in various nations with families, kids etc. But do not be hard on your own. MUT Players are not the reason Franchise has been bare and here is proof: 2K has an UT called myteam that is horribly worst than maddens in the microtransactions department.

It's mandatory that you spend money to build a decent team or perform for waaaay to a lot of hours. And even then it's hard since their matchmaking will match you up with a high ovr group and you've got a lot of buy Madden nfl 21 coins 70s. folks pump thousands within that manner, I understand Myteam players and they pump at least 4-5k a year into that mode since you can't build a team with no spending. Yet 2K franchise mode is quite profound and nothing new has been added in the past 4 decades.

Madden 21 Beta usering in years

Hats off to the the Madden team for Madden 21 coins particular one. Usering in the Madden 21 beta is near perfection (might feel somewhat slow to a due to ratings) but there is finally a huge skill gap for user defenders. The Change Of Direction rating will factor into this and that stat will matter a lot. I made so many user plays where I stayed in my zone the majority of the time but once I noticed a path breaking it jumped for an int, it felt true and smooth. People might believe usering is a skillful thing in Madden 20 but it not it's among the things to do most 95 can take away most of the area.

In fact I will blitz my front and put all my DBs in blues and cover 3 paths. That is not unrealistic dB or no linebacker can pay numerous paths period, but claiming that it's some matter is amusing as it's not tough to perform or master at all that I could instruct you in 5 minutes. In case you guys need this was required for many years now it's finally happening. Sad to see a lot of on the forum. Of course that feeling will be inflated by coming from 99spd cards into a match of regs.

The defense in general outside of this is underpowered although I am perfectly fine with all the usering being more realistic. Safeties and corners take too much time to react in zone. I scored except for ones I have fumbles or sacked. I agree the zone logic was pretty bad, cpu defenders could be out of place and they do not react, but offense didn't react so there's definitely some bugs not realizing that the ball is in the place. Im not gonna lie the beta was not enjoyable for me personally.

I played a couple of hours of H2H and was constantly getting screwed by A gappers out of cover 0 nickel collection. Blocking that the Mike is, slipping the lineup, ided by the RB teams did nothing. Didn't even have enough time to throw flat or slants routes. It was refreshing to perform with the beta since my routes weren't cutting off, and an offense could run. I even ran against people who still tried to play like it is 20 with buy Madden nfl 21 coins trying to consumer a security and sending 7 or 8, not only did I torch that but my RB actually picked up his blocking assignment. I had a few bug. Can't await the drop tho.


Mentioned this many times today, however, Exploration. Tl;dr is it'd unlock areas similar to how Slayer unlocks critters. My recent pitch of it entails exploring new and present dungeons to RuneScape gold train it as well as raiding ruins, and it is a dungeon-crawling activity very similar to Dungeoneering. Pretty much, Exploration might be exactly what Dungeoneering should have been. But what in between these various dungeons and ruins had something such as... water, and also to cross this water and reach these trendy places we would need to construct a boat? Sounds pretty enjoyable to me. We could even change the ability name a little bit from exploration to some thing such as sailing idk appears catchy.

Sailing has been part of the designs also. I believe I was working into my recent variant of this but I needed to focus on the core of the ability first. Sea exploration may always arrive later and the trouble the skill is likely to face is that it might appear to Dungeoneering, therefore by making it a Dungeoneering/Sailing hybrid from the start, its reception may not be helped. But I believe one ability which focuses around unlocking new regions and exploring areas can solve a lot of problems that those abilities had invidiually. What do you mean by"I had been working into my recent variant of it"? It does look that we just want the notion even if identification prefer the ability to be a bit more wet. Exploration are amazing.

What I know is warding or artisan can find any support then gamers needing a skill so bad they would take anything. I dont like slayer because I despise being told what material I need to perform, how would the identical thing be fun except with skilling (artisan) and warding only seemed boring from the beginning but im heading off on a tangent. Would you think sailing has or had a poor reception? If I remember right when it had been polled it got like 69-70% and that was having a butchered together dev blog. When it got the time warding got I think it could have gone. I also thought dungeoneering was obtained besides the skill/minigame argument. It was a good peice of content.

I supposed I worked Sailing into my pitch of Exploration. The other week/month, I composed a brand new version of my take on the skill focusing on the dungeons and mining aspect and excluding Sailing; then afterwards had a change of mind and decided to flesh out the Sailing part to. I forget how much I did that though. As for Sailing on its own, it was a mixed reception. I believe the challenge is that it spent as long as a rumor and joke which players love the thought and have been on board for many years or they just don't get it. Like I still see comments along the lines of"we have ships to take us places so why do we want Sailing", that can be a massive gap in how players see the ability.

I really do think Sailing could work as a standalone ability if it had been revisited because its first poll didn't have that much time compared to others, but I also think it'd be overall more successful if it was part of something bigger like Exploration than just focusing on the sea. Even the"minigame not a skill" argument plagues both Sailing and Dungoneering and no matter what Jagex does, I doubt those skills will get away from it completely. Exploration might fall in the same thing, however by OSRS buy gold taking those 2 skills and making them part of a bigger skill, it is harder to utilize the minigame argument.

He's right though. wow classic gold came out Nov23 2004, patch 1.8 (emerald dragons) came out 10 october 2005, which will be 11 months since launching. Patch 1.7 (ZG) came out a month earlier which would be 10 months since launch. I anticipate AQ War Effort to start in late June or early July and Naxx potentially with or right after Blizzcon in November. I doubt they are going to wait 6 weeks between AQ and Naxx enjoy on vanilla.

No, you rely from NA launch, which is silly, WOW Classic released on 11 Feb 2005 in EU and Blizz uses this as a baseline. Should you check the dates, you will see that WOW Classic is, except bg releases consistently on a 2 week slower rate with EU launch. The timing between the patches is. It is a fatal flaw in your justification Maraudon was already in at WOW Classic release, after NA release initially, Maraudon did not launch until a month, so it doesn't fit.

From the original release, the first raid bosses fell 3 weeks before EU release, i.e. 2 months following NA release. In WOW Classic all raid material was removed within 5 days of release. In the time the raids from the WoW set foot in WOW Classic casuals were pugging it. The material drought would be drive people away. Does this make any sense to delay ALL content releases by 3 months because of utilizing NA release when this is actually the condition of affairs?

How can you think WOW Classic contrasts to FFXIV

So recently whenever I've seen a discussion come up debating between FFXIV and WoW, the majority of the men and women who call for FFXIV claim it blows WoW from the water, but also appear to only be speaking about Retail, or even comparing the graphics and berating the blocky 2004 images of WOW Classic. But from my time FFXIV it rubbed off to me like Retail WoW but with more effective, nicer graphics, and casing. The Jobs did not appear to have some"Class Fantasy" or Flavor like WOW Classic does. Black Mages don't have the capability to open portals to other cities, they can not conjure food and water, just and folks don't appear to work or communicate hurry through dungeons and FATEs.

The narrative is permeating and big, I did not want to overlook anything and it kept me from keeping up with my buddies who were much outlevelling me. WOW Classic though, felt like a narrative of your own making, and the class of your character feels as though it has much to do with the world at large rather than in combat or at raids. The class quests are hard and intriguing and full of flavor. I feel like WOW Classic puts a really good fight against contemporary MMOs because of it's stats, authentic RPG like gameplay, and Taste that's all over WOW Classicplay, but I am not sure. I see a whole lot of buy classic wow gold folks in each comments section stating FFXIV is better.
Places id say MES is questionable is bury option on bones. Lively MES were prohibited by them. Its one choice and RS gold one choice only. And change can be changed. Personally I need them to bring this customisation into RuneScape itself, but its a little"janky" to setup and would feel strange officially. They included that was a matter from similar plugins and MES. Shift dropping, alter components that are empty, bank X / All options. All to mitigate the fact that the UI was horribly designed and was worked around using AHK and Mousekeys. Since it removes the requirement to Mousekeys to do things 16, I like MES that are static. Which shouldn't have been RuneScape was, but its what it made to. Shift falling, bank options, MES and several things have completely removed the requirement to utilize Mousekeys to play with RuneScape at the highest degree.

Agree, I can not believe MES passed the"approved plug evaluation" considering just how much of the edge it is. It is essentially a requirement for insanity altar prayer. I abused the shit out of it myself because it's allowed surprised it made the cut of things. I'll also throw one out that related: the Jad plugin has been overrated. It didn't provide some advice that the animation/sound of Jad does let you know to you. Since it makes them far more easy to see hell highlight on the healers is a bigger advantage over vanilla customer. With no the process just moves back to using Mousekeys to do exactly the identical thing. MES is a much better option for all (no external mouse motion program needed, no excessive wrist movement from poor UI design etc..)For Old School gamers that the transition is simpler, believe it or not. Try teaching a fucking LEAGUE OF LEGENDS PLAYER. Those people get bemused. Had my friend spend 15 minutes clicking and dragging lobsters to bank them, getting confused when it was click/drag to drop and not use a product, not understanding the complexities of the combat system then calling it dull after I allow him leech entirely due to how clueless he is. It makes you step back for a moment and realize how much of RuneScape that is second nature to some participant is just difficult for most people to wrap their heads around.

Because most people grew up on RuneScape, we are self-learned and never had a fantastic tutorial. Tutorial Island, which I will defend to my death and love, makes you to rotate skills or kill a rat at revo mode but does not even mention the activity bar. It's no wonder some people simply assume perhaps sipping on a prayer potion and waiting for the enemy to die and clicking is the battle system's entire complexity. Yeah, the tutorials of Jagex are cluttered. The HUD is a clusterfuck that is not possible to navigate, made worse by completely different icons on versus desktop so anyone who learned RuneScape through cellular will probably be confounded af.

But I just blame modern players. Laugh about it and I don't wish to call my friend a brain that is small but that's the mentality. They would like to jump into the endgame and become infuriated by cheap RuneScape gold the vast amounts of content. RuneScape was not built in a day and every move Jagex requires to create RuneScape more fun and engaging adds more layers to RuneScape that many people won't ever bother to learn.
One that is on my mind from earlier is the Menu Entry Swapper attribute on third party clients really should not be allowed. It is certainly nice to have at time, but it's defiantly questionable and RS gold pushes the line around as much as prohibited plugins when you consider the way that players may customize their own stuff and exactly what it does. Anything else which is currently coming to mind at the moment probably would not be unpopular. Like I don't believe saying that 2020 was lackluster for content and the remainder of the year looks somewhat dry for updates is that out there of a statement.

Only places identification say MES is so questionable is option on bones. They prohibited MES. Its one choice and one option. And change can be changed. Personally I need them to bring this customisation to RuneScape itself, but its a little"janky" to setup and would feel strange officially. They added which was a matter from similar plugins and MES. Alter dropping, shift empty components, bank X / All options. All to mitigate how the original UI has been worked around using AHK and Mousekeys and was horribly designed. I like MES that are static since it removes the requirement to Mousekeys to do things. Which shouldn't have been RuneScape was, but its what it made to. Bank options shift falling, MES and some other items have totally removed the requirement to utilize Mousekeys to play with RuneScape at the highest level.

Agree, I can't think MES passed the"approved plugin evaluation" considering just how much of the edge it is. It is essentially a requirement for insanity altar prayer. I chased the shit out of itself because it is enabled, only surprised it made the cut of all things. I throw out one that related: that the Jad plugin was extremely overrated. It did not provide you any information that Jad's animation/sound does not already let you know. Hell emphasize on the healers is a bigger advantage over vanilla customer since it makes them far easier to see. Without it the process moves back to utilizing Mousekeys to do exactly the same thing with motion on a right click menu. MES is a better option for all (no external mouse movement program required, no surplus wrist movement out of poor UI design etc..)For Old School players the transition is more easy, believe it or not. Those folks get bemused. Had my buddy spend 15 minutes dragging and clicking lobsters to bank them, getting confused when it had been click/drag to fall rather than use a product, not knowing the complexities of the battle system then calling it dull after I allow him leech entirely due to how clueless he is. It makes you step back for a minute and realize how much of RuneScape that is second nature to some veteran participant is really difficult for most people to wrap their heads around.

Since most of us grew up on RuneScape, we are self-learned and never had a tutorial. Tutorial Island, I will defend to my death and adore, makes you how to rotate skills or kill a rat in revo mode but does not even mention the activity bar. It is no wonder some people just assume sipping on a prayer potion and waiting for the enemy to die and clicking is the battle system's complexity. Yeah, the tutorials of Jagex are cluttered. The HUD is a clusterfuck that is not possible to OSRS buy gold navigate, made worse with icons on vs desktop so anyone who learned RuneScape through cellular will be confounded af.
It shouldn't even have been hard for them to do this. They might have found plenty here, if they had a hard time comping up with mut coins madden 21 thoughts. Even House Rules and I played with with year, although I despise H2H. I remember believing it and getting that Gronk. Nevertheless, there were defects that are bigger. But the majority of these would have demanded a lot more work to fix compared to this. Right? They can pick on someone with the idea about the sub a contest. Winner gets a 99 OVR group to complete the house rules with.

One of the greatest complaints about House Rules this season was that the benefits were trash taking into consideration. Even with that considered, I agree that it was the most enjoyable mode that is H2H. Games have been (usually) short and the cooldown ensured that opponents (and me) would not run the same plays over and over again. Both Seasons and WL have implications if you lose matches, but House Rules has been the area for only against different opponents. I don't understand why offer it and it had been so difficult for EA to stick their word 2 weeks. You know w would have been fulfilled monthly. It would provide you something. Maybe it could take one weekend to weekend league's place.Pros & Captains predictions for Madden 21

So I've been considering who they might perform for MUT Master and Level Masters this past year. I believe this will be the year that they return to crime for your MUT Master following three years of Defensive masters (that have been awesome especially due to the sense that these cards were tributes to players that sadly had their careers cut short or made a sacrifice). I can't think but I'd love to listen to suggestions from y’all! I feel like those are all big enough titles to create some enthusiasm, but it is not taking too much to provide one of them to us at no cost.

They're not named Randy Moss, although these are men. I feel like he's the 1 Wide Receiver which they wouldn't give for free. I don't think they would do a tight end, but if they do it is either Tony G. Or Shannon Sharpe. Out of every one these men, the one I would love to see as MUT Master would need to be Marshawn, Earl, or Steve Smith. I'd also be happy with one of these guys as the MUT Master. For the Level Master I think it's gonna more than likely and go defense be a linebacker or defensive back. Of these players I doubt it will be a safety because we've had a safety mut Master 2/3 years now.

I could see it being a corner more than anything else, and I doubt they would give us Deion or NTL here. Of those corners I recorded, I'd put my money on Rod or Champ. If they go with another place, I want to see them go with Urlacher or Patrick Willis, however I will not be shocked if this can be Shaziers card this year. I doubt they give him a team captain two decades straight, and Level Master could be seen by me, unless they make him a Journey participant. For Team CaptainsI think they'll go with pretty much any of those players I have listed beforehand, except for safeties or the running backs. My dream scenario for Captains is a listing of Captains from every group, but I doubt that they do that, so I'd like to cheap Madden 21 coins see these guys. The Front Seven Captain is.
Pages: 1 2 Next
Password protected photo
Password protected photo
Password protected photo